PGROUTING
3.2
pgrouting::vrp::Optimize Member List
This is the complete list of members for
pgrouting::vrp::Optimize
, including all inherited members.
best_solution
pgrouting::vrp::Optimize
cost
() const
pgrouting::vrp::Solution
cost_str
() const
pgrouting::vrp::Solution
cvTot
() const
pgrouting::vrp::Solution
decrease_truck
()
pgrouting::vrp::Optimize
decrease_truck
(size_t)
pgrouting::vrp::Optimize
private
delete_empty_truck
()
pgrouting::vrp::Optimize
private
duration
() const
pgrouting::vrp::Solution
EPSILON
pgrouting::vrp::Solution
protected
fleet
pgrouting::vrp::Solution
protected
get_kind
() const
pgrouting::vrp::Solution
get_postgres_result
() const
pgrouting::vrp::Solution
inter_swap
(size_t times)
pgrouting::vrp::Optimize
inter_swap
()
pgrouting::vrp::Optimize
private
is_feasable
() const
pgrouting::vrp::Solution
move_order
(Order order, Vehicle_pickDeliver &from_truck, Vehicle_pickDeliver &to_truck)
pgrouting::vrp::Optimize
private
move_reduce_cost
(Vehicle_pickDeliver &from, Vehicle_pickDeliver &to)
pgrouting::vrp::Optimize
private
msg
()
pgrouting::vrp::Solution
static
operator<
(const Solution &s_rhs) const
pgrouting::vrp::Solution
operator=
(const Solution &sol)
pgrouting::vrp::Solution
inline
Optimize
(const Solution &solution)
pgrouting::vrp::Optimize
explicit
Optimize
(const Solution &solution, size_t times)
pgrouting::vrp::Optimize
problem
pgrouting::vrp::Solution
private
static
save_if_best
()
pgrouting::vrp::Optimize
private
Solution
()
pgrouting::vrp::Solution
Solution
(const Solution &sol)
pgrouting::vrp::Solution
inline
sort_by_duration
()
pgrouting::vrp::Optimize
private
sort_by_size
()
pgrouting::vrp::Optimize
private
swap_worse
(Vehicle_pickDeliver &from, Vehicle_pickDeliver &to)
pgrouting::vrp::Optimize
private
tau
(const std::string &title="Tau") const
pgrouting::vrp::Solution
total_service_time
() const
pgrouting::vrp::Solution
total_travel_time
() const
pgrouting::vrp::Solution
trucks
pgrouting::vrp::Solution
protected
twvTot
() const
pgrouting::vrp::Solution
wait_time
() const
pgrouting::vrp::Solution
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